Red-Shift is my Half-Life: 1 retro style shooter game. It is mainly being made to exist on the porfolio as a playable demo, and is built off the knowledge I learned when making the Half-Life: 2 systems.
A part of a test level I made to experiment with the game's visual style, along with trying out a plugin called Scythe.
Characters have either a male skeleton or female skeleton, which allows me to re-use animations between the genders. So the security guards and scientists can share animations.